Scene III

scene3
The process begins by assigning cartoon materials to 3D models in Inkworks, Cambridge Animation Systems' plug-in for Maya and 3D Studio MAX. All 3D model data from the scene - including positioning, lighting, camera and material information - is then brought into Scene III. The 3D data is shown in 3 windows.

  • 3D World Graph - shows the elements that make up the 3D model in a tree format.
  • 3D World View - shows the geometry of the 3D data and includes a view of elements such as lights and camera.
  • F Curve Editor - shows a graphical representation of the animation data. 3D animation can be modified in this window, allowing animators to fine-tune their 3D models and save adjustments to position and timing.
Using the various views of 3D data, Scene III allows users to make minor changes in individual elements of the 3D model - such as translation, scaling and rotation of 3D model data, and adding lights and cameras - without having to go back to the original 3D animation package. Within Scene III, users are also able to view, apply and edit the Inkworks cartoon materials.
3D elements represented by a 3D node can be attached to the camera in Animo Director's scene graph, where they are displayed with any 2D drawings or images that have been scanned, painted or composited in Animo. Animo effects and filters can be attached to the 3D node in the same way as they are in a 2D environment. The final 2D & 3D composited scene is rendered in Animo to produce the completed cartoon animation.
Scene III also allows users to add 2D elements to a 3D scene as image planes.
Scene III brings a new level of automation and visual accuracy to 2D/3D integration, giving animators better results in much less time!